(updated March 17, 2017)
Overall – Athletes must complete all obstacles as specified in the SavagePRO Rules in order to be eligible for cash prizes, which are awarded to the Top 3 Male and Top 3 Female athletes competing in the SavagePRO heat.
Rule Changes – For safety or logistical reasons, Savage Race management may change/alter the rules for an obstacle at any time. If a race official or obstacle attendee instructs you to do something that is contrary to the written rules of an obstacle, follow their verbal instructions. Should you disregard verbal instructions from race officials or obstacle attendees, you will be reported to Savage Race management who will then rule on the matter.
Attempts – Obstacles may be attempted an unlimited number of times. (There are no workout alternatives.) If you are unable to complete an obstacle on your first attempt, you must make your way to the far right lane or obstacle area to make additional attempts. This is to avoid impeding athletes behind you who are attempting an obstacle for the first time.
Time Limit – To be eligible for awards and cash prizes, SavagePRO athletes MUST cross the finish line within 3 hours from the start of the SavagePRO wave.
SavagePRO Wristbands – Each SavagePRO athlete will be given a white silicone SavagePRO wristband. (If you do not receive a wristband prior to entering the start line corral, contact a staff member immediately to request one.) Running without the SavagePRO wristband disqualifies you from cash prizes/awards.
The white silicone SavagePRO wristband must be worn in addition to your timing chip wristband and the over-21 or under-21 age designation wristband. The SavagePRO wristbands look like this:
If an athlete can’t complete an obstacle and decides to move on to the next obstacle, they must immediately turn in their SavagePRO wristband to the nearest race official or obstacle attendee. If for some reason there is no race official or obstacle attendee present, please remove your wristband and place it on the ground beside the obstacle. If you do not turn in your wristband at the non-completed obstacle you will be reported via radio to Savage Race management and disqualified from eligibility for cash prizes/awards.
PLEASE NOTE: Athletes who still have their wristbands at the finish line MUST check in at the RESULTS TENT with the finish line staff. If you do not check in at the results tent to let us know you successfully completed all obstacles and still have your SavagePRO wristband, you will NOT be eligible for cash prizes/awards.
Obstacle Non-Completion – Even if you can’t complete an obstacle and have lost your wristband, you can still finish the race and receive your finish time. However, you will no longer be eligible to receive cash prizes/awards.
Assistance – No physical assistance is allowed at any time during the race. Do not help another athlete with any obstacles. If assistance is provided or received, this will result in obstacle non-completion.
Bib/Bib Number – SavagePRO athletes MUST display either their bib or bib number prominently on their person at all times during the race. If you don’t like to wear a bib, write your bib number where it can easily be seen by Savage Race staff out on the course: arm, head, back, etc.
Course – Athletes must follow ALL course markings. If you become lost, please return to the last known “on course” location. If you cannot find your way back, find a member of the Savage Race team and they will assist you. Savage Race Management will have decision-making authority if any issues arise with completing the course as intended.
Obstacles – If you do not understand how to complete an obstacle, please ask a race official or obstacle attendee and then follow instructions as specified.
Fair Play – You may not intentionally impede the progression of another competitor. This behavior may result in obstacle non-completion and the loss of your SavagePRO wristband.
Checking Your Results – SavagePRO results will be broken down into two categories: one for those who successfully completed all obstacles and kept their SavagePRO wristband, and the other for those who did not successfully complete all obstacles and lost their SavagePro wristband.
1 – SavagePRO Male – 100% Obstacle Completion
1 – SavagePRO Female – 100% Obstacle Completion
2 – SavagePRO Male – Non-Completed Obstacle(s)
2 – SavagePRO Female – Non-Completed Obstacle(s)
*See Age Group Awards (below) for the exception to this rule.
Age Group Awards – Athletes must complete all obstacles as they are intended in order to be eligible for Top 3 Male & Top 3 Female age group awards. Obstacles can be attempted as many times as needed. There are no workout alternatives. If, and only if, no athlete within a specified age group completes all obstacles successfully, the fastest times in that age group will be used to determine award eligibility. Athletes MUST be present at the awards ceremony to receive cash prizes/awards. We will not mail prizes/awards out after the race. See age groups here.
If only two males complete all obstacles in an age group, they would earn 1st and 2nd place. Then, 3rd place would be awarded to the fastest male finisher in the “Below 100% Obstacle Completion” results group.
If only one female completes all obstacles in an age group, she would earn 1st place. Then, 2nd and 3rd place would be awarded to the fastest two finishers in the “Below 100% Obstacle Completion” results group.
Masters Division – The SavagePRO Masters Division is an overall award category for athletes age 40+. All SavagePRO athletes age 40+ are automatically eligible for Masters Division overall awards. The top three males and top three females in the 40+ age group will receive Masters Division 1st, 2nd, and 3rd place overall awards. There are no cash prizes for Masters Division overall award winners. Athletes can only win one award. If a Masters athlete places 1st, 2nd, or 3rd overall (out of all SavagePRO athletes, not just age 40+), they will receive their overall award and cash prize but will not receive a Masters Division overall award or an age group award too. All other SavagePRO rules, including mandatory obstacle completion, still apply.
Team Awards – The Top 3 Teams in the SavagePRO heat are awarded medals. Each team’s score is calculated by adding up the three fastest finish times by that team’s members. Those three individuals are given medals. Athletes MUST be present at the awards ceremony to receive their medals. We will not mail prizes/awards out after the race.
Clothing & Footwear – You may wear gloves, compression gear, padding, knee/joint braces, tape, etc. No spikes or cleats allowed.
Gear – You may not carry any gear that is used to provide physical assistance with an obstacle. All gear, such as nutrition, clothing, etc., must go through, under, and over all obstacles with you.
Note: All obstacles MUST be completed in the manner in which they are designed to be completed. Using alternative methods to complete an obstacle will result in either a required additional attempt using the correct method to complete the obstacle OR forfeiting your SavagePRO wristband due to obstacle non-completion. (For example, you MAY NOT use the support braces on The Great Wall to help yourself climb over.) This goes for any obstacle. If you are unsure how to complete an obstacle, ask the volunteer or staff member at that obstacle.
Back Scratcher – Athletes must go over the walls and underneath the bottom section of barbed wire. Athletes may not use wall legs to boost themselves over walls. Going over any part of the barbed wire or using the wall legs for assistance will result in obstacle non-completion.
Barn Door – Athletes must climb over the top of the fence walls. Climbing around the side of any wall will result in obstacle non-completion.
Big Ass Cargo Net – Athletes must climb up the cargo net on the designated entrance side of the obstacle, and then down on the opposing side of the obstacle. Failure to do so will result in obstacle non-completion.
Blazed – Athletes must jump over the fire pit within the designated course. Failure to jump over the pit will result in obstacle non-completion.
Block Party – Athletes must pull their designated cinder block from behind the pulling line. Crossing the line will result in obstacle failure. Once the block has touched the wood base by the athletes’ feet, the athlete must pick up the cinder block and carry it back to its original position for the next athlete. Failure to do so will result in obstacle non-completion.
Colossus – Athletes must use one of the designated lanes available to them. Each lane is designated by barricades on the ground in front of the quarter pipe and aligned with a rope at the top of the quarter pipe. Athletes may (but do not have to) use the rope to climb over the top of the quarter pipe. Once on top of the quarter pipe, athletes must use the ladders to climb up to the top platform before going down the water slide. Athletes then must wait for the go ahead from the medical staff or Savage Race personnel before going down the slide. Athletes must exit the pool at the bottom of the slide at the opposite end from where the slide enters the pool. Exiting the sides of the pool will result in obstacle non-completion. As a reminder, any assistance given to or received from other athletes on this or any other obstacle may result in obstacle non-completion.
Davy Jones’ Locker – Athletes must jump from top of the platform into the pool of water below. All athletes must follow the directions of the medical staff and must wait at the top of the platform for medical staff to tell them to jump before jumping. Once in the water, athletes must swim to the opposite end of the pool from where the jumping platform is, and exit the water using the cargo net provided. If you are unable to swim, do not attempt this obstacle (you will forfeit your SavagePRO wristband). Jumping before medical staff gives the go ahead or failing to exit the obstacle as specified will result in obstacle non-completion.
Hangarang – Athletes must cross this obstacle using by walking/running across the log. Crawling across the log will result in non-completion. Hands may be used on the chains and rope only. Hands MAY NOT touch the log. If a participant touches the log with their hands it will result in non-completion. If any part of an athlete’s body touches the pool of water, this results in obstacle non-completion. Athlete’s may not use the aluminum truss structure to help complete the obstacle.
Kiss My Walls – Athletes must use only the handholds and footholds provided. Use of the top ledge of the wall is prohibited and will result in obstacle non-completion. Before stepping down from the footholds, ring the bell to signal completion of the obstacle. Touching the ground before ringing the bell will also result in obstacle non-completion.
Low Crawl – Athletes must stay under the barbed wire for the entirety of the obstacle. Failure to do so will result in obstacle non-completion.
Lumberjack Lane – Athletes must carry at least one block of wood around the designated course area and place the wood back in its original resting place. Failure to do so will result in obstacle non-completion.
Mad Ladders – Runners must cross the obstacle by using each hanging apparatus without touching the ground or the aluminum truss structure. Runners will start on their first rope ladder and must finish the obstacle by ringing the bell at the opposite end. If a runner fails to cross the obstacle and ring the bell without touching the ground, they must start the obstacle over.
Me So Thorny – Athletes must maneuver under and between the barbed wire in one of the designated lines. Failure to do so will result in obstacle non-completion.
Missionary Impossible – Athletes must lie on their back and up the hill under the cargo net. Use of both hands and feet is permitted. Failure to climb the hill under the net will result on obstacle non-completion.
Mud N’ Guts – Athletes must remain below the barbed wire and within the outer boundaries of the obstacle. Failure to do so will result in obstacle non-completion.
Mud Walls – Athletes must use designated lanes and be submerged in the mud. Climb over each wall in the designated lanes. Failure to do so will result in obstacle non-completion.
Mystery obstacle – Athletes must scale the obstacle alone. Athletes are not allowed assistance from anyone.
Nutt Smasher – Athletes must cross this obstacle using only one beam. Hands may be used on the beam. However, if any part of an athlete’s body touches the pool of water, this results in obstacle non-completion.
On the Fence – Athletes will scale the chain-link fence to cross the water pit. Athletes are not allowed to place their hands or feet on the frame (top, middle, or bottom). Athletes must use their fingers/hands/feet on the actual chain-link fence part of the panel. If an athlete falls into the water pit, they may exit the pit on either side, and attempt the obstacle again.
Pipe Dreams – Athletes must cross using only one overhead hanging pipe. The use of legs for assistance is not permitted and will result in obstacle non-completion.
Pole Cat – Participants must traverse the obstacle using the two parallel poles. Athletes must use their feet on one pole and their hands on the other pole where the athlete’s body will be suspended over the space between the two poles. If an athlete falls into the pit below, they will be required to exit the pit and restart from the beginning.
Prairie Dog – Athletes must crawl under the roof of the obstacle and remain in their designated lane. Failure to do so will result in obstacle non-completion.
Savage Rig – Participants must cross this obstacle without their feet ever touching the ground. Participants begin with rings and monkey bars. Feet may NOT be used to traverse rings or monkey bars. Suspended ropes and pipes follow. Feet MAY be used on these portions of the obstacle. Participants may NOT use any part of the rig structure to assist in crossing the rig. Participants may not hang from the top parts of the structure at any time, they may only use the attachments (rings, monkey bars, ropes, pipes). The obstacle is considered complete when participants ring the bell. If participants touch the bell but it does not ring, the obstacle is not considered complete. Participants must attempt to ring the bell again, the bell MUST ring before their feet touch the ground or the obstacle is considered failed and must be attempted again.
Sawhorses – Athletes must go over each log presented to them. Failure to do so will result in obstacle non-completion.
Sawtooth – Athletes must use one of the designated lanes and may use only their hands on the rungs. Use of feet or legs will result in obstacle non-completion.
Shriveled Richard – Athletes must be completely submerged in the ice water and go under the baffle in the middle of the obstacle. Athletes must enter and exit the obstacle using the platforms on the front and back end of the obstacle. Entering or exiting the obstacle from any side without a platform will result in obstacle non-completion.
Slippery Incline – Athletes must scale the wall in one of the designated lanes, which are designated by ropes hanging from the top of the obstacle. Failure to do so will result in obstacle non-completion. Please note that the use of a rope for assistance is not mandatory.
Squeeze play – Athletes must crawl or roll under the swiveling barrels.
Swamp Ass – Athletes must stay within the designated course marking. Failure to do so will result in obstacle non-completion.
Tree Hugger – Participants must cross this obstacle without their feet ever touching the ground. Participants are allowed to start the obstacle over from the beginning if their feet touch the ground. Participants must stay in their lane at all times. The obstacle is considered complete when participants ring the bell. If participants touch the bell but it does not ring, the obstacle is not considered complete. Participants must attempt to ring the bell again, the bell MUST ring before their feet touch the ground or the obstacle is considered failed and must be attempted again.
Teeter Tuber – Athletes must maneuver completely through the tubes. Before entering the tubes, athletes must wait for the entrance side of the tubes to be completely on the ground. Climbing into tubes when the entrance point is not touching the ground will result in obstacle non-completion.
The Great Wall – Climb over the wall without using the legs of the wall to boost yourself over. Use of the legs to get over the wall will result in obstacle non-completion.
Thor’s Grundle – Athletes must use one of the designated lanes and be submerged in the mud or water. Athletes must go under each baffle presented to them in their designated lane. Failure to do so will result in obstacle non-completion.
Twin Peaks – Runners may not stop, wait, or move backwards before scaling the second wall. As runner descends first wall, they must immediately continue up the second wall. Running back up the first wall to gain momentum and then run up the second wall is not allowed. If a runner falls or stalls, they will be required to start back at the first wall, without an attempt at second wall.
Twirly Bird – Runners must use the hanging apparatuses to cross the obstacle and ring the bell to complete the obstacle. Runners may not touch the ground or aluminum structure at any time. If at any time the runner fails the obstacle, they are required to start back over from the beginning.
Venus Guy Trap – Athletes must scale the inverted side of the first wall, down the angled wall into the mud, up the opposite angled wall to get out of the mud pit, and over the backside. Failure to do so will result in obstacle non-completion.
Wet Willy – Athletes must use the rope to navigate through the water. Deliberate swimming will result in obstacle non-completion.
Wheel World – Athletes must cross the water using only one row of wheels. The use of legs for assistance is not permitted and will result in obstacle non-completion.